Nikolay Sivov : vkd3d-shader/hlsl: Handle 'texkill' discard type for sm4+.
by Alexandre Julliard June 27, 2023
by Alexandre Julliard June 27, 2023
June 27, 2023
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Conor McCarthy : vkd3d: Validate tiled resources support during reserved resource creation.
by Alexandre Julliard June 27, 2023
by Alexandre Julliard June 27, 2023
June 27, 2023
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June 27, 2023
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Conor McCarthy : vkd3d: Always pass null heap properties to vkd3d_create_image() for sparse images.
by Alexandre Julliard June 27, 2023
by Alexandre Julliard June 27, 2023
June 27, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'.
by Alexandre Julliard June 27, 2023
by Alexandre Julliard June 27, 2023
June 27, 2023
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June 27, 2023
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Zebediah Figura : vkd3d-shader: Synthesize signatures for d3dbc shaders.
by Alexandre Julliard June 27, 2023
by Alexandre Julliard June 27, 2023
June 27, 2023
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Zebediah Figura : vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
by Alexandre Julliard June 27, 2023
by Alexandre Julliard June 27, 2023
June 27, 2023
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Zebediah Figura : vkd3d-shader: Introduce documented semantics for the target type and other data passed to vkd3d_shader_scan().
by Alexandre Julliard June 27, 2023
by Alexandre Julliard June 27, 2023
June 27, 2023
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