Zebediah Figura : vkd3d-shader/spirv: Emit variables for flat constant buffers.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
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Zebediah Figura : vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
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Zebediah Figura : vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
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Nikolay Sivov : tests: Add a test for side effects of ternary operator.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
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July 17, 2023
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Zebediah Figura : vkd3d-shader/hlsl: Free the constant defs array in hlsl_ctx_cleanup().
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
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Nikolay Sivov : vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
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Francisco Casas : vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
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Francisco Casas : vkd3d-shader/hlsl: Check is_uniform instead of HLSL_STORAGE_UNIFORM when validating object refs.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
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Francisco Casas : vkd3d-shader/hlsl: Introduce hlsl_new_synthetic_var_named().
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
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