wine-commits@list.winehq.org
April 2024
- 1 participants
- 590 discussions
Alexandre Julliard : widl: Use padding instead of alignment in structure format strings.
by Alexandre Julliard April 3, 2024
by Alexandre Julliard April 3, 2024
April 3, 2024
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Alexandre Julliard : widl: Always pass the top-level attributes to detect interface pointers.
by Alexandre Julliard April 3, 2024
by Alexandre Julliard April 3, 2024
April 3, 2024
1
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Nikolay Sivov : vkd3d-shader/hlsl: Allow annotations on constant buffers.
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
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Nikolay Sivov : vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
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April 2, 2024
1
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Giovanni Mascellani : vkd3d-shader/ir: Move vsir_program_normalise() to the end of the file.
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
1
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Giovanni Mascellani : include: Include stddef.h in vkd3d_shader.h.
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
1
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Henri Verbeet : tests: Initialise resource_desc1.Layout in test_get_copyable_footprints() (Valgrind).
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
1
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Giovanni Mascellani : vkd3d-compiler: Clean up the shader code in all failure paths (Valgrind).
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
1
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Henri Verbeet : tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init() (Valgrind).
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
1
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