wine-commits@list.winehq.org
April 2024
- 1 participants
- 590 discussions
Zebediah Figura : vkd3d-shader/hlsl: Use hlsl_is_numeric_type() in type_has_object_components().
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
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Zebediah Figura : vkd3d-shader/hlsl: Simplify type_has_object_components().
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
1
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Zebediah Figura : vkd3d-shader/hlsl: Move a hlsl_fixme() to a more relevant place.
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
1
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Zebediah Figura : vkd3d-shader/hlsl: Remove a redundant type check.
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
1
0
Hans Leidekker : wmic: Handle multiple properties separated by whitespace.
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
1
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Hans Leidekker : wmic: Handle failure from CommandLineToArgvW().
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
1
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1
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April 2, 2024
1
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Nikolay Sivov : d2d1/effect: Implement SetSingleTransformNode().
by Alexandre Julliard April 2, 2024
by Alexandre Julliard April 2, 2024
April 2, 2024
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