Alexandre Julliard : ntdll: Update PROCESSOR_ARCHITECTURE variable correctly for ARM platforms.
by Alexandre Julliard May 14, 2024
by Alexandre Julliard May 14, 2024
May 14, 2024
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Alexandre Julliard : ntdll: Report the correct processor details on ARM platforms.
by Alexandre Julliard May 14, 2024
by Alexandre Julliard May 14, 2024
May 14, 2024
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Alexandre Julliard : configure: Restore warning for missing PE compiler.
by Alexandre Julliard May 14, 2024
by Alexandre Julliard May 14, 2024
May 14, 2024
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Conor McCarthy : vkd3d-shader/spirv: Emit a trace instead of a warning message for ignored alignment.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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Conor McCarthy : vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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Conor McCarthy : vkd3d-shader/dxil: Delete bool not-equal-to-false comparison instructions.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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Conor McCarthy : vkd3d-shader/spirv: Do not warn if no global flags are unhandled.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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Francisco Casas : vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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Francisco Casas : vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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Francisco Casas : vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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