Francisco Casas : tests: Test SM1 constant register allocation with reservations.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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Francisco Casas : vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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Giovanni Mascellani : vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS15 in CheckFeatureSupport().
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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Conor McCarthy : vkd3d: Return E_INVALIDARG if the requested shader model is unknown.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
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Conor McCarthy : vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
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Giovanni Mascellani : vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS14 in CheckFeatureSupport().
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
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Conor McCarthy : tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
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Conor McCarthy : vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
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