May 7, 2024
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Zebediah Figura : ddraw: Upload only the used range of indices in d3d_device7_DrawIndexedPrimitive().
by Alexandre Julliard May 7, 2024
by Alexandre Julliard May 7, 2024
May 7, 2024
1
0
Zebediah Figura : ddraw: Use system memory for version 4 vertex buffers.
by Alexandre Julliard May 7, 2024
by Alexandre Julliard May 7, 2024
May 7, 2024
1
0
Zebediah Figura : wined3d: Submit command buffers after 512 draw or dispatch commands.
by Alexandre Julliard May 7, 2024
by Alexandre Julliard May 7, 2024
May 7, 2024
1
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Zebediah Figura : wined3d: Retrieve the VkCommandBuffer from wined3d_context_vk after executing RTV barriers.
by Alexandre Julliard May 7, 2024
by Alexandre Julliard May 7, 2024
May 7, 2024
1
0
Zebediah Figura : vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
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Zebediah Figura : tests: Test bounds checking in ID3D12ShaderReflection.
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
0
May 6, 2024
1
0
Zebediah Figura : vkd3d-shader/tpf: Write the field offset in bytes.
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
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Zebediah Figura : vkd3d-utils: Fix bounds comparison against element counts.
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
0