Zebediah Figura : vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
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Zebediah Figura : vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
0
Zebediah Figura : vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
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0
Zebediah Figura : vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
0
Zebediah Figura : vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
0
Fotios Valasiadis : ntdll/unix: Fix building on musl by explicitly including asm/ioctls.h.
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
0
Billy Laws : ntdll: Allocate wow64 environment block within the 32-bit address space.
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
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1
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Conor McCarthy : vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
by Alexandre Julliard May 6, 2024
by Alexandre Julliard May 6, 2024
May 6, 2024
1
0