June 27, 2024
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Giovanni Mascellani : d3d11/tests: Check for NV12 texture support before testing them.
by Alexandre Julliard June 27, 2024
by Alexandre Julliard June 27, 2024
June 27, 2024
1
0
Elizabeth Figura : wined3d: Pass the constant update mask to wined3d_device_context_push_constants().
by Alexandre Julliard June 27, 2024
by Alexandre Julliard June 27, 2024
June 27, 2024
1
0
Giovanni Mascellani : d3d11/tests: Check the result of compiling HLSL shaders.
by Alexandre Julliard June 27, 2024
by Alexandre Julliard June 27, 2024
June 27, 2024
1
0
Elizabeth Figura : wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer.
by Alexandre Julliard June 27, 2024
by Alexandre Julliard June 27, 2024
June 27, 2024
1
0
Elizabeth Figura : wined3d: Use the primary stateblock state in wined3d_device_process_vertices() where possible.
by Alexandre Julliard June 27, 2024
by Alexandre Julliard June 27, 2024
June 27, 2024
1
0
Elizabeth Figura : wined3d: Feed WINED3D_TSS_CONSTANT through a push constant buffer.
by Alexandre Julliard June 27, 2024
by Alexandre Julliard June 27, 2024
June 27, 2024
1
0
Elizabeth Figura : wined3d: Precompute direction and position in wined3d_light_state_set_light().
by Alexandre Julliard June 27, 2024
by Alexandre Julliard June 27, 2024
June 27, 2024
1
0
Giovanni Mascellani : wined3d: Compile the clear compute shaders at runtime.
by Alexandre Julliard June 27, 2024
by Alexandre Julliard June 27, 2024
June 27, 2024
1
0
Elizabeth Figura : wined3d: Pass the primary stateblock to wined3d_device_process_vertices().
by Alexandre Julliard June 27, 2024
by Alexandre Julliard June 27, 2024
June 27, 2024
1
0