[Git][wine/wine][master] winhttp: Don't buffer more than one chunk.
by Alexandre Julliard (@julliard) May 4, 2026
by Alexandre Julliard (@julliard) May 4, 2026
May 4, 2026
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[Git][wine/wine][master] msxml3: Fix missing document output in save().
by Alexandre Julliard (@julliard) May 4, 2026
by Alexandre Julliard (@julliard) May 4, 2026
May 4, 2026
1
0
[Git][wine/wine][master] windows.ui.core.textinput/tests: Move Release below check_interface.
by Alexandre Julliard (@julliard) May 4, 2026
by Alexandre Julliard (@julliard) May 4, 2026
May 4, 2026
1
0
[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/hlsl: Avoid trying to create invalid dimension combined samplers.
by Henri Verbeet (@hverbeet) May 4, 2026
by Henri Verbeet (@hverbeet) May 4, 2026
May 4, 2026
1
0
[Git][wine/vkd3d][master] tests/hlsl: Check WaveActiveAllEqual()'s behavior with floating-point comparisons.
by Henri Verbeet (@hverbeet) May 4, 2026
by Henri Verbeet (@hverbeet) May 4, 2026
May 4, 2026
1
0
[Git][wine/vkd3d][master] tests/hlsl: Run descriptor tests for both shader models 6.0 and 6.6.
by Henri Verbeet (@hverbeet) May 4, 2026
by Henri Verbeet (@hverbeet) May 4, 2026
May 4, 2026
1
0
[Git][wine/vkd3d][master] 5 commits: tests/hlsl: Test VFACE.
by Henri Verbeet (@hverbeet) May 4, 2026
by Henri Verbeet (@hverbeet) May 4, 2026
May 4, 2026
1
0
[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/hlsl: Handle HLSL_OP3_TERNARY in sm1_generate_vsir().
by Henri Verbeet (@hverbeet) May 4, 2026
by Henri Verbeet (@hverbeet) May 4, 2026
May 4, 2026
1
0
[Git][wine/vkd3d][master] 2 commits: tests/vkd3d_shader_api: Add a test for HLSL floating-point parsing.
by Henri Verbeet (@hverbeet) May 4, 2026
by Henri Verbeet (@hverbeet) May 4, 2026
May 4, 2026
1
0
[Git][wine/vkd3d][master] 2 commits: include: Define S_ISREG in vkd3d_shader_utils.h if needed.
by Henri Verbeet (@hverbeet) May 4, 2026
by Henri Verbeet (@hverbeet) May 4, 2026
May 4, 2026
1
0