Nov. 15, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Add a helper to check for a numeric type.
by Alexandre Julliard Nov. 15, 2023
by Alexandre Julliard Nov. 15, 2023
Nov. 15, 2023
1
0
Conor McCarthy : vkd3d: Use struct d3d12_pipeline_state_desc for compute pipelines.
by Alexandre Julliard Nov. 15, 2023
by Alexandre Julliard Nov. 15, 2023
Nov. 15, 2023
1
0
Nov. 15, 2023
1
0
Conor McCarthy : vkd3d: Implement ID3D12Device2::CreatePipelineState().
by Alexandre Julliard Nov. 15, 2023
by Alexandre Julliard Nov. 15, 2023
Nov. 15, 2023
1
0
Nov. 15, 2023
1
0
Nikolay Sivov : d3dx9/effect: Rename effect initialization helper.
by Alexandre Julliard Nov. 15, 2023
by Alexandre Julliard Nov. 15, 2023
Nov. 15, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Avoid invalid bool-to-bool conversion in spirv_compiler_emit_movc().
by Alexandre Julliard Nov. 15, 2023
by Alexandre Julliard Nov. 15, 2023
Nov. 15, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
by Alexandre Julliard Nov. 15, 2023
by Alexandre Julliard Nov. 15, 2023
Nov. 15, 2023
1
0
Conor McCarthy : tests/shader-runner: Add tests for 64-bit casts.
by Alexandre Julliard Nov. 15, 2023
by Alexandre Julliard Nov. 15, 2023
Nov. 15, 2023
1
0