Rémi Bernon : dmime: Send notification messages from segment_play_chunk.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
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Rémi Bernon : dmime: Support start_time and end_time Play parameters.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
0
Nov. 7, 2023
1
0
Rémi Bernon : dmband: Support start_time and end_time Play parameters.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
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Rémi Bernon : dmime: Fix performance message requeue-ing from the message thread.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
0
Eric Pouech : pdh: Zero out magic fields with SecureZeroMemory().
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
0
Eric Pouech : user32: Use SecureZeroMemory to clear magic fields.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
0
Alexandre Julliard : ddraw: Use SecureZeroMemory to clear the clipper vtbl.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
0
Zebediah Figura : wined3d/glsl: Clamp ftoi upper bound to INT_MAX.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
0
Eric Pouech : dssenh: Use SecureZeroMemory to clear magic fields.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
0