Alex Henrie : browseui: Use the wcsdup function instead of reimplementing it.
by Alexandre Julliard Nov. 2, 2023
by Alexandre Julliard Nov. 2, 2023
Nov. 2, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Parse empty technique declarations.
by Alexandre Julliard Nov. 2, 2023
by Alexandre Julliard Nov. 2, 2023
Nov. 2, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Add a keyword for fx_5_0 techniques.
by Alexandre Julliard Nov. 2, 2023
by Alexandre Julliard Nov. 2, 2023
Nov. 2, 2023
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Nov. 2, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Use case-insensitive match for the "technique" keyword.
by Alexandre Julliard Nov. 2, 2023
by Alexandre Julliard Nov. 2, 2023
Nov. 2, 2023
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Giovanni Mascellani : vkd3d-shader/ir: Validate the index of a TEMP register.
by Alexandre Julliard Nov. 2, 2023
by Alexandre Julliard Nov. 2, 2023
Nov. 2, 2023
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Conor McCarthy : vkd3d-shader/dxil: Always apply the signature element start column to used_mask.
by Alexandre Julliard Nov. 2, 2023
by Alexandre Julliard Nov. 2, 2023
Nov. 2, 2023
1
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Nikolay Sivov : tests: Add some tests for using technique blocks when compiling for pixel/vertex profiles.
by Alexandre Julliard Nov. 2, 2023
by Alexandre Julliard Nov. 2, 2023
Nov. 2, 2023
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Giovanni Mascellani : vkd3d-shader/ir: Validate the DCL_TEMPS instruction.
by Alexandre Julliard Nov. 2, 2023
by Alexandre Julliard Nov. 2, 2023
Nov. 2, 2023
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0