Francisco Casas : vkd3d-shader/hlsl: Split deref-offset into a node and a constant uint.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
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Francisco Casas : tests: Test array indexing with multiple swizzles.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Express deref->offset in whole registers.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Clean-up instruction block for offset node creation.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Introduce hlsl_deref_is_lowered() helper.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Add copy propagation logic for switches.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Nikolay Sivov : tests: Add some tests for the 'switch' statements.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Add a pass to remove unreachable code.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Check for duplicate case statements.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0