Nikolay Sivov : vkd3d-shader/hlsl: Allow 'break' instructions in loops.
by Alexandre Julliard Oct. 10, 2023
by Alexandre Julliard Oct. 10, 2023
Oct. 10, 2023
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Nikolay Sivov : vkd3d: Add partial implementation for CreateHeap1().
by Alexandre Julliard Oct. 10, 2023
by Alexandre Julliard Oct. 10, 2023
Oct. 10, 2023
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Oct. 10, 2023
1
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Henri Verbeet : vkd3d-shader/hlsl: Get rid of the vkd3d_sm4_* forward declarations in hlsl.h.
by Alexandre Julliard Oct. 10, 2023
by Alexandre Julliard Oct. 10, 2023
Oct. 10, 2023
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Oct. 10, 2023
1
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Conor McCarthy : vkd3d-shader/spirv: When declaring a CBV initialise the register with the register index range.
by Alexandre Julliard Oct. 10, 2023
by Alexandre Julliard Oct. 10, 2023
Oct. 10, 2023
1
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Zebediah Figura : vkd3d-shader/spirv: Add a debug name for the push constant buffer.
by Alexandre Julliard Oct. 10, 2023
by Alexandre Julliard Oct. 10, 2023
Oct. 10, 2023
1
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Nikolay Sivov : tests: Add some tests for 'break'/'continue' in loops.
by Alexandre Julliard Oct. 10, 2023
by Alexandre Julliard Oct. 10, 2023
Oct. 10, 2023
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1
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Zebediah Figura : shell32: Fix parsing empty arguments in parse_dde_command().
by Alexandre Julliard Oct. 9, 2023
by Alexandre Julliard Oct. 9, 2023
Oct. 9, 2023
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