Jeff Smith : ddraw/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Zebediah Figura : wined3d: Remove BO users from the list when invalidating them.
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Zebediah Figura : wined3d: Implement a copy-on-write scheme for whole buffer uploads.
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Zebediah Figura : wined3d: Separate a wined3d_context_vk_load_buffers() helper.
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Zebediah Figura : wined3d: Allocate GPU BOs for discard maps on deferred contexts.
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Zebediah Figura : wined3d: Store the map pointer in the wined3d_deferred_upload structure.
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Nikolay Sivov : d3d11/tests: Fix typos in a test cleanup (Coverity).
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Jeff Smith : d3drm/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Jeff Smith : d3d8/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Jeff Smith : d3d9/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0