Jeff Smith : d3d11/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
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Jeff Smith : d3d10core/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Zebediah Figura : wined3d: Release push constant buffers in wined3d_device_uninit_3d().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Aug. 10, 2023
1
0
Vitaly Lipatov : include: Update COMPRESSION_ defines and move it to ddk/ntifs.h.
by Alexandre Julliard Aug. 8, 2023
by Alexandre Julliard Aug. 8, 2023
Aug. 8, 2023
1
0
Vitaly Lipatov : ntdll: Use COMPRESSION_FORMAT_MASK instead of ~COMPRESSION_ENGINE_MAXINUM.
by Alexandre Julliard Aug. 8, 2023
by Alexandre Julliard Aug. 8, 2023
Aug. 8, 2023
1
0
Zhiyi Zhang : mfmediaengine: Use a mftime_to_seconds() helper to convert time.
by Alexandre Julliard Aug. 8, 2023
by Alexandre Julliard Aug. 8, 2023
Aug. 8, 2023
1
0
Zhiyi Zhang : mfmediaengine/tests: Test IMFMediaEngine::GetDuration().
by Alexandre Julliard Aug. 8, 2023
by Alexandre Julliard Aug. 8, 2023
Aug. 8, 2023
1
0
Mohamad Al-Jaf : hvsimanagementapi: Implement IIsolatedWindowsEnvironmentHostStatics::get_IsReady().
by Alexandre Julliard Aug. 8, 2023
by Alexandre Julliard Aug. 8, 2023
Aug. 8, 2023
1
0
Mohamad Al-Jaf : hvsimanagementapi/tests: Add IIsolatedWindowsEnvironmentHostStatics::get_IsReady() tests.
by Alexandre Julliard Aug. 8, 2023
by Alexandre Julliard Aug. 8, 2023
Aug. 8, 2023
1
0