Zebediah Figura : wined3d: Store push constants in wined3d_buffers in struct wined3d_state.
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
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Zebediah Figura : d3d11/tests: Mark test failures specific to the Vulkan or GL renderers.
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
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Zebediah Figura : wined3d: Add helpers to retrieve shader constants from a wined3d_stateblock.
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
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Zebediah Figura : wined3d: Remove states not used by d3d10+ from wined3d_device_context_set_state().
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
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Zebediah Figura : wined3d: Move wined3d_device_apply_stateblock() to stateblock.c.
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
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Piotr Caban : userenv: Fix setting ALLUSERSPROFILE and ProgramData in CreateEnvironmentBlock.
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
0
Jacek Caban : win32u: Use user message packing for WM_COMPAREITEM.
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
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Jacek Caban : win32u: Use user message packing for WM_DELETEITEM.
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
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Jacek Caban : win32u: Use user message packing for WM_MEASUREITEM.
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
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Jacek Caban : win32u: Use user message packing for WM_WINDOWPOSCHANGING and WM_WINDOWPOSCHANGED.
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
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