Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_expr().
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_implicit_conversion().
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_array_access().
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_cast().
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_method_call().
by Alexandre Julliard July 27, 2023
by Alexandre Julliard July 27, 2023
July 27, 2023
1
0
Zebediah Figura : httpapi/tests: Do not test that a local TCP port is closed.
by Alexandre Julliard July 24, 2023
by Alexandre Julliard July 24, 2023
July 24, 2023
1
0
July 24, 2023
1
0
Zebediah Figura : ws2_32: Move the event reset in WSAEnumNetworkEvents() to the server.
by Alexandre Julliard July 24, 2023
by Alexandre Julliard July 24, 2023
July 24, 2023
1
0
July 24, 2023
1
0
Zebediah Figura : server: Move the implementation of IOCTL_AFD_GET_EVENTS to a dedicated server call.
by Alexandre Julliard July 24, 2023
by Alexandre Julliard July 24, 2023
July 24, 2023
1
0