Francisco Casas : vkd3d-shader/hlsl: Support resource arrays when writting SM4.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
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Francisco Casas : vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
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Francisco Casas : vkd3d-shader/hlsl: Skip object components when creating input/output copies.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
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Francisco Casas : vkd3d-shader/hlsl: Add fixme for uniform copies for objects within structs.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
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Francisco Casas : tests: Add additional texture array register reservation tests.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
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Conor McCarthy : vkd3d: Create smaller UAV-only descriptor pools in the allocator if Vulkan-backed heaps are enabled.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
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Francisco Casas : vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Add support for fmod() intrinsic.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
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Tim Clem : winemac.drv: Force a window in front of its peers if its level is decreased.
by Alexandre Julliard May 5, 2023
by Alexandre Julliard May 5, 2023
May 5, 2023
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