Francisco Casas : vkd3d-shader/hlsl: Avoid invalid input/output copies for non-numeric types.
by Alexandre Julliard May 1, 2023
by Alexandre Julliard May 1, 2023
May 1, 2023
1
0
May 1, 2023
1
0
May 1, 2023
1
0
1
0
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4() function.
by Alexandre Julliard April 28, 2023
by Alexandre Julliard April 28, 2023
April 28, 2023
1
0
Conor McCarthy : vkd3d: Synchronise concurrent descriptor heap binding by multiple command lists.
by Alexandre Julliard April 28, 2023
by Alexandre Julliard April 28, 2023
April 28, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Partially implement trunc().
by Alexandre Julliard April 28, 2023
by Alexandre Julliard April 28, 2023
April 28, 2023
1
0
Conor McCarthy : vkd3d: Track all descriptor heaps bound during command list recording and flush their writes.
by Alexandre Julliard April 28, 2023
by Alexandre Julliard April 28, 2023
April 28, 2023
1
0
Connor McAdams : uiautomationcore: Implement IUIAutomation::GetFocusedElement{BuildCacheRequest}.
by Alexandre Julliard April 28, 2023
by Alexandre Julliard April 28, 2023
April 28, 2023
1
0