Henri Verbeet : vkd3d-shader: Get rid of the "ptr" field from struct vkd3d_shader_parser.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Tatsuyuki Ishi : ntdll: Use log-linear bucketing for free lists.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the fabs() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the ceil() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the atan2() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the log() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the pow() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the sqrt() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the floor() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the atan() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0