Alexandre Julliard : ntdll: Use the tan() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the cos() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the sin() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Conor McCarthy : vkd3d-shader/ir: Normalise control point phase output registers to include the control point id.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Conor McCarthy : vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
April 11, 2023
1
0
Davide Beatrici : winepulse: Use mmdevdrv structs from mmdevapi.
by Alexandre Julliard April 11, 2023
by Alexandre Julliard April 11, 2023
April 11, 2023
1
0
Davide Beatrici : winecoreaudio: Use mmdevdrv structs from mmdevapi.
by Alexandre Julliard April 11, 2023
by Alexandre Julliard April 11, 2023
April 11, 2023
1
0
Davide Beatrici : winealsa: Move common mmdevdrv structs into mmdevapi.
by Alexandre Julliard April 11, 2023
by Alexandre Julliard April 11, 2023
April 11, 2023
1
0
April 11, 2023
1
0