April 6, 2023
1
0
Zebediah Figura : vkd3d-shader: Reuse the existing parser for scanning in compile_dxbc_tpf().
by Alexandre Julliard April 6, 2023
by Alexandre Julliard April 6, 2023
April 6, 2023
1
0
Zebediah Figura : vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.
by Alexandre Julliard April 6, 2023
by Alexandre Julliard April 6, 2023
April 6, 2023
1
0
Zebediah Figura : vkd3d-shader/spirv: Move spirv_compiler_destroy() to avoid forward declarations.
by Alexandre Julliard April 6, 2023
by Alexandre Julliard April 6, 2023
April 6, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Always align section sizes.
by Alexandre Julliard April 6, 2023
by Alexandre Julliard April 6, 2023
April 6, 2023
1
0
Zebediah Figura : vkd3d-shader: Factor out vkd3d_shader_parser_compile().
by Alexandre Julliard April 6, 2023
by Alexandre Julliard April 6, 2023
April 6, 2023
1
0
Zebediah Figura : vkd3d-shader/spirv: Introduce a spirv_compile() helper.
by Alexandre Julliard April 6, 2023
by Alexandre Julliard April 6, 2023
April 6, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Add support for ternary operator.
by Alexandre Julliard April 6, 2023
by Alexandre Julliard April 6, 2023
April 6, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Treat half as float for casts.
by Alexandre Julliard April 6, 2023
by Alexandre Julliard April 6, 2023
April 6, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Introduce an hlsl_block_init() helper.
by Alexandre Julliard April 6, 2023
by Alexandre Julliard April 6, 2023
April 6, 2023
1
0