Zebediah Figura : tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
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April 3, 2023
1
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Giovanni Mascellani : tests: Read integer uniforms with strtol() and strtoul().
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
1
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Conor McCarthy : tests: Release and then use a heap which contains resources.
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
1
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Conor McCarthy : vkd3d: Do not destroy a heap until its resource count is zero.
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
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Zebediah Figura : vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Improve handling of builtin alias type "vector".
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
1
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Nikolay Sivov : vkd3d-shader/hlsl: Improve handling of builtin alias type "matrix".
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
1
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Conor McCarthy : vkd3d-shader/trace: Trace the normalised instruction array after tracing the input.
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
1
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Conor McCarthy : vkd3d-shader/spirv: Remove the hull shader phase array.
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
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