Conor McCarthy : vkd3d-shader/spirv: Declare the phase SPIR-V function in spirv_compiler_enter_shader_phase().
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
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Conor McCarthy : vkd3d-shader/ir: Merge all shader IR fork and join phases into a single phase.
by Alexandre Julliard April 3, 2023
by Alexandre Julliard April 3, 2023
April 3, 2023
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Connor McAdams : uiautomationcore: Implement ILegacyIAccessibleProvider::get_Role for MSAA providers.
by Alexandre Julliard March 31, 2023
by Alexandre Julliard March 31, 2023
March 31, 2023
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Connor McAdams : uiautomationcore: Add support for UIA_LegacyIAccessibleChildIdPropertyId.
by Alexandre Julliard March 31, 2023
by Alexandre Julliard March 31, 2023
March 31, 2023
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Connor McAdams : uiautomationcore: Add support for UIA_IsOffscreenPropertyId to MSAA providers.
by Alexandre Julliard March 31, 2023
by Alexandre Julliard March 31, 2023
March 31, 2023
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Connor McAdams : uiautomationcore: Add support for UIA_LegacyIAccessibleRolePropertyId.
by Alexandre Julliard March 31, 2023
by Alexandre Julliard March 31, 2023
March 31, 2023
1
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Rémi Bernon : imm32/tests: Add some ImmGetCandidateWindow tests.
by Alexandre Julliard March 31, 2023
by Alexandre Julliard March 31, 2023
March 31, 2023
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