Zebediah Figura : winemac: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough.
by Alexandre Julliard March 9, 2023
by Alexandre Julliard March 9, 2023
March 9, 2023
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Zebediah Figura : wined3d: Do not set the pixel format if wglGetPixelFormat() returns zero and we already set the internal pixel format.
by Alexandre Julliard March 9, 2023
by Alexandre Julliard March 9, 2023
March 9, 2023
1
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Zebediah Figura : winemac: Retrieve the pixel format from win32u for normal windows in wglGetPixelFormat().
by Alexandre Julliard March 9, 2023
by Alexandre Julliard March 9, 2023
March 9, 2023
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Zebediah Figura : win32u: Introduce a win32u_get_window_pixel_format() helper.
by Alexandre Julliard March 9, 2023
by Alexandre Julliard March 9, 2023
March 9, 2023
1
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Zebediah Figura : winex11: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough.
by Alexandre Julliard March 9, 2023
by Alexandre Julliard March 9, 2023
March 9, 2023
1
0
Zebediah Figura : win32u: Allow separately storing the internal pixel format set by WGL_WINE_pixel_format_passthrough.
by Alexandre Julliard March 9, 2023
by Alexandre Julliard March 9, 2023
March 9, 2023
1
0
Zebediah Figura : wineandroid: Retrieve the pixel format from win32u for normal windows in wglGetPixelFormat().
by Alexandre Julliard March 9, 2023
by Alexandre Julliard March 9, 2023
March 9, 2023
1
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Zebediah Figura : winex11: Retrieve the pixel format from win32u for normal windows in wglGetPixelFormat().
by Alexandre Julliard March 9, 2023
by Alexandre Julliard March 9, 2023
March 9, 2023
1
0
Zebediah Figura : win32u: Make NtUserSetWindowPixelFormat() into a proper export.
by Alexandre Julliard March 9, 2023
by Alexandre Julliard March 9, 2023
March 9, 2023
1
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Nikolay Sivov : vkd3d-shader/hlsl: Use array element type for array's regset.
by Alexandre Julliard March 9, 2023
by Alexandre Julliard March 9, 2023
March 9, 2023
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