[Git][wine/vkd3d][master] vkd3d-shader/dxil: Get rid of the now unused "is_back_ref" field from struct sm6_value.
by Henri Verbeet (@hverbeet) May 19, 2026
by Henri Verbeet (@hverbeet) May 19, 2026
May 19, 2026
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[Git][wine/vkd3d][master] vkd3d-shader: Document the VFACE and VPOS semantic mappings.
by Henri Verbeet (@hverbeet) May 19, 2026
by Henri Verbeet (@hverbeet) May 19, 2026
May 19, 2026
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[Git][wine/vkd3d][master] build: Use a more elaborate check for _strtod_l()/_strtof_l()/strtof_l().
by Henri Verbeet (@hverbeet) May 19, 2026
by Henri Verbeet (@hverbeet) May 19, 2026
May 19, 2026
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[Git][wine/vkd3d][master] 3 commits: vkd3d: Explicitly use the "ANY" denormal mode in create_shader_stage().
by Henri Verbeet (@hverbeet) May 19, 2026
by Henri Verbeet (@hverbeet) May 19, 2026
May 19, 2026
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[Git][wine/vkd3d][master] 2 commits: tests/shader_runner: Create buffers of the size specified in their description.
by Henri Verbeet (@hverbeet) May 19, 2026
by Henri Verbeet (@hverbeet) May 19, 2026
May 19, 2026
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[Git][wine/wine][master] ntdll: Handle SIGBUS with the SIGSEGV handler on ARM64.
by Alexandre Julliard (@julliard) May 18, 2026
by Alexandre Julliard (@julliard) May 18, 2026
May 18, 2026
1
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[Git][wine/wine][master] 5 commits: win32u: Tweak a couple of comments.
by Alexandre Julliard (@julliard) May 18, 2026
by Alexandre Julliard (@julliard) May 18, 2026
May 18, 2026
1
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[Git][wine/wine][master] wined3d: Remove the "more than one back buffer" FIXME from wined3d_swapchain_init().
by Alexandre Julliard (@julliard) May 18, 2026
by Alexandre Julliard (@julliard) May 18, 2026
May 18, 2026
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[Git][wine/wine][master] 2 commits: kernel32/tests: Add a test for ReplaceFileW.
by Alexandre Julliard (@julliard) May 18, 2026
by Alexandre Julliard (@julliard) May 18, 2026
May 18, 2026
1
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[Git][wine/wine][master] msvcrt: Avoid expensive timezone queries from plain time() calls.
by Alexandre Julliard (@julliard) May 18, 2026
by Alexandre Julliard (@julliard) May 18, 2026
May 18, 2026
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