[Git][wine/vkd3d][master] vkd3d-shader/ir: Properly determine the defined block count in vsir_cfg_init(). (Valgrind)
by Henri Verbeet (@hverbeet) Feb. 5, 2026
by Henri Verbeet (@hverbeet) Feb. 5, 2026
Feb. 5, 2026
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/dxil: Do not store a pointer to the current instruction in the...
by Henri Verbeet (@hverbeet) Feb. 5, 2026
by Henri Verbeet (@hverbeet) Feb. 5, 2026
Feb. 5, 2026
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0
Feb. 4, 2026
1
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[Git][wine/wine][master] winemac.drv: Only set the app icon once per process.
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
1
0
[Git][wine/wine][master] 3 commits: msxml3/sax: Add some traces for setting handlers.
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
1
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[Git][wine/wine][master] 6 commits: include: Add ID3D12SDKConfiguration1 definition in d3d12.idl.
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
1
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[Git][wine/wine][master] 6 commits: wineandroid: Fix ANDROID_WindowPosChanged prototype in android.h.
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
1
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Feb. 4, 2026
1
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[Git][wine/wine][master] 3 commits: d3d9/tests: Test more shaders and the FFP in shadow_test().
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
1
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[Git][wine/wine][master] 2 commits: wined3d: Clear backup_dc and backup_wnd when deleting them.
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
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