[Git][wine/wine][master] bcrypt: Trace returned handles.
by Alexandre Julliard (@julliard) Dec. 5, 2024
by Alexandre Julliard (@julliard) Dec. 5, 2024
Dec. 5, 2024
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[Git][wine/wine][master] include: Use inline assembly on Clang MSVC mode in exception helpers.
by Alexandre Julliard (@julliard) Dec. 5, 2024
by Alexandre Julliard (@julliard) Dec. 5, 2024
Dec. 5, 2024
1
0
[Git][wine/wine][master] windows.networking.connectivity: Use %I64d instead of %llu.
by Alexandre Julliard (@julliard) Dec. 5, 2024
by Alexandre Julliard (@julliard) Dec. 5, 2024
Dec. 5, 2024
1
0
[Git][wine/wine][master] 3 commits: mfmediaengine: Implement the Simple Video Renderer.
by Alexandre Julliard (@julliard) Dec. 5, 2024
by Alexandre Julliard (@julliard) Dec. 5, 2024
Dec. 5, 2024
1
0
[Git][wine/wine][master] ntdll: Use sched_getcpu instead of the getcpu syscall.
by Alexandre Julliard (@julliard) Dec. 5, 2024
by Alexandre Julliard (@julliard) Dec. 5, 2024
Dec. 5, 2024
1
0
[Git][wine/wine][master] 4 commits: win32u: Add a force parameter to lock_display_devices.
by Alexandre Julliard (@julliard) Dec. 5, 2024
by Alexandre Julliard (@julliard) Dec. 5, 2024
Dec. 5, 2024
1
0
[Git][wine/vkd3d][master] 7 commits: vkd3d-shader/msl: Implement VKD3DSIH_NOT.
by Henri Verbeet (@hverbeet) Dec. 5, 2024
by Henri Verbeet (@hverbeet) Dec. 5, 2024
Dec. 5, 2024
1
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[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/ir: Introduce a helper function to determine the signature for a register type.
by Henri Verbeet (@hverbeet) Dec. 5, 2024
by Henri Verbeet (@hverbeet) Dec. 5, 2024
Dec. 5, 2024
1
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Validate the array index when it is statically known.
by Henri Verbeet (@hverbeet) Dec. 5, 2024
by Henri Verbeet (@hverbeet) Dec. 5, 2024
Dec. 5, 2024
1
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[Git][wine/vkd3d][master] vkd3d: Do not use more than a few million descriptors in Vulkan heap set layouts.
by Henri Verbeet (@hverbeet) Dec. 5, 2024
by Henri Verbeet (@hverbeet) Dec. 5, 2024
Dec. 5, 2024
1
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