Giovanni Mascellani : vkd3d-shader/ir: Split handling jumps when emitting a structured program.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
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Giovanni Mascellani : vkd3d-shader/ir: Split handling blocks when emitting a structured program.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
1
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Giovanni Mascellani : vkd3d-shader/ir: Split handling selections when emitting a structured program.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
1
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Giovanni Mascellani : vkd3d-shader/ir: Split handling loops when emitting a structured program.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
1
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Giovanni Mascellani : vkd3d-shader/ir: Refactor declaration emission outside of the CFG structure.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
1
0
Giovanni Mascellani : vkd3d-shader/ir: Move breaks out of selections again after having optimized loops.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
1
0
Giovanni Mascellani : vkd3d-shader/ir: Split program structurization.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
1
0
Giovanni Mascellani : vkd3d-shader/ir: Split undominated SSA materialization.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
1
0
Giovanni Mascellani : vkd3d-shader/ir: Prepare for changing the destination list in vsir_cfg_optimize_recurse().
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
1
0
Giovanni Mascellani : vkd3d-shader/ir: Append code to the non-breaking branch if there is breaking one.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
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0