Petrichor Park : vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
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Liam Middlebrook : krnl386.exe: Start DOSVM timer on GET_SYSTEM_TIME.
by Alexandre Julliard April 15, 2024
by Alexandre Julliard April 15, 2024
April 15, 2024
1
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Giovanni Mascellani : vkd3d-shader/ir: Count how many jumps target each loop.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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Giovanni Mascellani : vkd3d-shader/ir: Remove loops that terminate with a `break'.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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Giovanni Mascellani : vkd3d-shader/ir: Move `break's out of selection constructs when possible.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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Nikolay Sivov : vkd3d-shader/hlsl: Support refract() intrinsic.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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Henri Verbeet : configure: Use AC_CHECK_TOOL to check for widl.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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Giovanni Mascellani : tests: Check that side effects do not happen after discard.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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Conor McCarthy : vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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Zebediah Figura : vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
0