Paul Gofman : winegstreamer: Force debug info in critical sections.
by Alexandre Julliard March 7, 2024
by Alexandre Julliard March 7, 2024
March 7, 2024
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March 7, 2024
1
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March 7, 2024
1
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Paul Gofman : windows.gaming.input: Force debug info in critical sections.
by Alexandre Julliard March 7, 2024
by Alexandre Julliard March 7, 2024
March 7, 2024
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Gabriel Ivăncescu : winex11: Set the correct visual even if alpha matches.
by Alexandre Julliard March 7, 2024
by Alexandre Julliard March 7, 2024
March 7, 2024
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Zebediah Figura : shell32: Fix a test failure in test_DataObject().
by Alexandre Julliard March 7, 2024
by Alexandre Julliard March 7, 2024
March 7, 2024
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Connor McAdams : d3dx9: Preserve the contents of unaligned compressed destination surfaces.
by Alexandre Julliard March 7, 2024
by Alexandre Julliard March 7, 2024
March 7, 2024
1
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Connor McAdams : d3dx9: Split off image decompression into a helper function.
by Alexandre Julliard March 7, 2024
by Alexandre Julliard March 7, 2024
March 7, 2024
1
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Connor McAdams : d3dx9/tests: Add more tests for misaligned compressed surface loading.
by Alexandre Julliard March 7, 2024
by Alexandre Julliard March 7, 2024
March 7, 2024
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Connor McAdams : d3dx9: Split D3DXLoadSurfaceFromMemory functionality into a separate function.
by Alexandre Julliard March 7, 2024
by Alexandre Julliard March 7, 2024
March 7, 2024
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