Henri Verbeet pushed to branch master at wine / vkd3d Commits: 4d8086bb by Francisco Casas at 2026-05-22T19:03:38+02:00 vkd3d-shader: Go through d3dbc/tpf bytecode when targeting d3d-asm from HLSL. - - - - - 2b3a5318 by Francisco Casas at 2026-05-22T19:24:57+02:00 vkd3d-shader/ir: Turn vsir register allocation into a proper vsir_transform() pass. Mainly to allow us to run it through the validator. - - - - - 8 changed files: - libs/vkd3d-shader/d3d_asm.c - libs/vkd3d-shader/d3dbc.c - libs/vkd3d-shader/glsl.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/msl.c - libs/vkd3d-shader/tpf.c - libs/vkd3d-shader/vkd3d_shader_main.c - libs/vkd3d-shader/vkd3d_shader_private.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/31200bcf5a84d4cbc9e950e0c37a6... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/31200bcf5a84d4cbc9e950e0c37a6... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help