Alexandre Julliard pushed to branch master at wine / wine Commits: d7720bf2 by Rémi Bernon at 2026-06-15T19:05:13+02:00 opengl32: Implement client / host mapping for shader names. For shader/program objects the lifetime is a bit more complicated, as the object names are supposed to stay valid as long as shader/programs are attached to some other object, even if the client called glDelete*. Implementing this would mean creating actual wrappers and implementing a lot more of the object state, which is a much larger task. These objects are always explicitly allocated, and this instead assumes that the object names are still valid after deletion and until they are re-allocated. This could mean some invalid cross-context name usage later on when all unix-side GL would be shared, but that is quite unlikely and would only happen if the client application were using invalid object names in the first place. If this proves problematic, we will need to implement the proper shader/program object wrappers, but hopefully this will not be necessary. - - - - - f2eaae00 by Rémi Bernon at 2026-06-15T19:05:13+02:00 opengl32: Use a per-table lock for context / pbuffer / sync handles. - - - - - b395534f by Rémi Bernon at 2026-06-15T19:05:13+02:00 opengl32: Move the sync handle table to the display lists. - - - - - bccc26a1 by Rémi Bernon at 2026-06-15T19:05:13+02:00 opengl32: Trace client side object names leaks. - - - - - 5 changed files: - dlls/opengl32/make_opengl - dlls/opengl32/private.h - dlls/opengl32/tests/opengl.c - dlls/opengl32/thunks.c - dlls/opengl32/wgl.c View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/ac01bc4f7dc3a54b4162af3e0b28fd... -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/ac01bc4f7dc3a54b4162af3e0b28fd... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help