[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Use VSIR_DATA_U32 as structured buffer resource data type.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: c5015f81 by Henri Verbeet at 2026-06-30T19:58:49+02:00 vkd3d-shader/hlsl: Use VSIR_DATA_U32 as structured buffer resource data type. We use VSIR_DATA_U32 for raw and structured resource views, mostly by convention; in principle backends would be free to ignore the resource data type for raw and structured buffers, but they currently don't. - - - - - 1c75b138 by Henri Verbeet at 2026-06-30T19:58:49+02:00 vkd3d-shader/ir: Validate that the resource data type for raw view descriptors is VSIR_DATA_U32. - - - - - de03066f by Henri Verbeet at 2026-06-30T19:58:49+02:00 vkd3d-shader/ir: Validate that the resource data type for structured view descriptors is VSIR_DATA_U32. - - - - - 7b62a72a by Henri Verbeet at 2026-06-30T19:58:49+02:00 vkd3d-shader/spirv: Use spirv_compiler_error() in image_format_for_image_read(). - - - - - 3 changed files: - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/spirv.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6b8c17078140b1999032b61248e08... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6b8c17078140b1999032b61248e08... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
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Henri Verbeet (@hverbeet)