[Git][wine/vkd3d][master] 3 commits: tests/hlsl: Run the render target sample position test for all shader models.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 0f7b7a91 by Giovanni Mascellani at 2026-04-27T21:03:13+02:00 tests/hlsl: Run the render target sample position test for all shader models. Fixes: 73e5f48e53d84c96b8ad2d0336992092b9ed7352 - - - - - 16c46a93 by Giovanni Mascellani at 2026-04-27T21:03:16+02:00 tests/hlsl: Work around a test failure on AMD in rt-get-sample-info.shader_test. AMD d3d11 seems to run into a bug handling GetRenderTargetSamplePosition(u). From the few tests I did it seems the problem is triggered when the constant buffer register is passed directly to the "samplepos" instruction without going through a temporary register. Since we're not interested in modelling this behaviour, I'll just work around it by always doing some computation on the sample index. - - - - - 84364c2b by Giovanni Mascellani at 2026-04-27T21:06:43+02:00 tests/hlsl: Test GetRenderTargetSampleCount() on a non-multisampled render target. - - - - - 1 changed file: - tests/hlsl/rt-get-sample-info.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/09e4e3fdad29ad8da2f7020045139... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/09e4e3fdad29ad8da2f7020045139... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
participants (1)
-
Henri Verbeet (@hverbeet)