[Git][wine/vkd3d][master] 4 commits: tests/d3d12: Test depth/stencil SRV resource creation.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: ee4f5dba by Henri Verbeet at 2026-04-22T15:55:20+02:00 tests/d3d12: Test depth/stencil SRV resource creation. - - - - - f86ca5f6 by Henri Verbeet at 2026-04-22T15:58:41+02:00 vkd3d: Retry depth/stencil formats after checking vkd3d_formats[] in vkd3d_get_format(). - - - - - 9857977a by Henri Verbeet at 2026-04-22T15:59:11+02:00 tests/shader_runner_vulkan: Maintain our own format mapping. Instead of relying on vkd3d_get_vk_format(). We mainly want this for the aspect mask, particularly once we start introducing combined depth/stencil formats in the next commit. - - - - - 19b73446 by Henri Verbeet at 2026-04-22T15:59:11+02:00 tests/hlsl: Add a stencil clear/copy/load test. - - - - - 17 changed files: - Makefile.am - libs/vkd3d/utils.c - tests/d3d12.c - tests/hlsl/depth-bounds.shader_test - tests/hlsl/depth-out.shader_test - tests/hlsl/early-depth-stencil.shader_test - + tests/hlsl/stencil.shader_test - tests/shader_runner.c - tests/shader_runner.h - tests/shader_runner_d3d11.c - tests/shader_runner_d3d12.c - tests/shader_runner_d3d9.c - tests/shader_runner_gl.c - tests/shader_runner_metal.m - tests/shader_runner_vulkan.c - tests/utils.h - tests/vulkan_utils.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0ffcea54c8f5432500036f1fbfc91... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0ffcea54c8f5432500036f1fbfc91... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
participants (1)
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Henri Verbeet (@hverbeet)