[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Use hlsl_clone_semantic() in hlsl_type_clone().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 45720593 by Elizabeth Figura at 2026-05-15T16:46:49+02:00 vkd3d-shader/hlsl: Use hlsl_clone_semantic() in hlsl_type_clone(). In particular, make sure we propagate raw_name. This fixes a failure in d3d10 tests introduced by 67aeb9df1967d866d4582ea39ff5761b6f8285a3, which had the effect of cloning types to add CONST when we previously did not. More conceptually, this fixes a regression from 1124ea46eec70879b934dd0bb636427624306bb0. - - - - - 1 changed file: - libs/vkd3d-shader/hlsl.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/4572059351518f0baa95ee8d775984... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/4572059351518f0baa95ee8d775984... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
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Henri Verbeet (@hverbeet)