[Git][wine/vkd3d][master] 2 commits: tests/hlsl: Avoid using "uint4" uniforms to set a single u32 cbv value.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 2f713934 by Giovanni Mascellani at 2026-04-14T19:25:16+02:00 tests/hlsl: Avoid using "uint4" uniforms to set a single u32 cbv value. And since we're touching this, introduce i16/u16 literals to make this slightly more readable. - - - - - bd812dba by Giovanni Mascellani at 2026-04-14T19:30:47+02:00 tests/hlsl: Add a missing variable declaration in sampler-offset.shader_test. The shader in question is supposed to fail to compile, but not because of the missing declaration. Fixes: 17d6c56196ebcb68c01d25f0dccb43fb0d2da94f - - - - - 5 changed files: - tests/hlsl/arithmetic-float-uniform.shader_test - tests/hlsl/arithmetic-int-uniform.shader_test - tests/hlsl/sampler-offset.shader_test - tests/shader_runner.c - tests/utils.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/4eeba5b79e8b92fcf1399d65a8883... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/4eeba5b79e8b92fcf1399d65a8883... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
participants (1)
-
Henri Verbeet (@hverbeet)