[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/fx: Support compute shaders in get_fx_4_type_name().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: b6403110 by Shaun Ren at 2026-03-19T19:12:15+01:00 vkd3d-shader/fx: Support compute shaders in get_fx_4_type_name(). - - - - - 17a8f62e by Shaun Ren at 2026-03-19T19:12:15+01:00 vkd3d-shader/hlsl: Support compute shaders in hlsl_new_compile(). - - - - - fa20a7da by Shaun Ren at 2026-03-19T19:16:11+01:00 tests/hlsl: Add some compute shader effect tests. - - - - - 5a39d274 by Shaun Ren at 2026-03-19T19:17:45+01:00 vkd3d-shader/hlsl: Validate group barrier calls in sm4_generate_vsir_instr_sync(). Rather than during parsing, since these can be used in compute shaders as a part of an effect shader. - - - - - 5 changed files: - libs/vkd3d-shader/fx.c - libs/vkd3d-shader/hlsl.c - libs/vkd3d-shader/hlsl.y - libs/vkd3d-shader/hlsl_codegen.c - tests/hlsl/effect-compile.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/676ebfd30f543c8020c7d50644984... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/676ebfd30f543c8020c7d50644984... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)