Oct. 12, 2014
2
1
1
0
2
1
Re: wined3d: Correctly display fog for right-handed projection matrix (try 6)
by Stefan Dösinger Oct. 10, 2014
by Stefan Dösinger Oct. 10, 2014
Oct. 10, 2014
1
0
Oct. 10, 2014
2
1
Re: wined3d: Correctly display fog for right-handed projection matrix (try 6)
by Marvin Oct. 10, 2014
by Marvin Oct. 10, 2014
Oct. 10, 2014
1
0
Re: [PATCH 6/6] wined3d: Don't replicate shader limits values for each shader.
by Henri Verbeet Oct. 10, 2014
by Henri Verbeet Oct. 10, 2014
Oct. 10, 2014
1
0
Re: [PATCH 5/6] d3d9/tests: Port the unsupported shaders test to D3D9Ex.
by Henri Verbeet Oct. 10, 2014
by Henri Verbeet Oct. 10, 2014
Oct. 10, 2014
1
0
Re: [PATCH 1/2] d3d8/tests: Don't check the foreground window if we're not in foreground.
by Francois Gouget Oct. 10, 2014
by Francois Gouget Oct. 10, 2014
Oct. 10, 2014
3
2
1
0