Re: [PATCH] d3d8, 9/tests: Use BOOL variable for ShowCursor return value (PVS-Studio)
by Marvin Oct. 14, 2015
by Marvin Oct. 14, 2015
Oct. 14, 2015
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Re: [PATCH] gdi32: Return default palette entries from GetSystemPaletteEntries for non-palette-based devices. (try 4, resend)
by Huw Davies Oct. 14, 2015
by Huw Davies Oct. 14, 2015
Oct. 14, 2015
1
0
Re: [v2 1/6] d3d8: make use of wined3d_texture_map in d3d8_surface_LockRect
by Henri Verbeet Oct. 13, 2015
by Henri Verbeet Oct. 13, 2015
Oct. 13, 2015
3
2
2
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Re: [PATCH 4/7] wined3d: make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index
by Henri Verbeet Oct. 13, 2015
by Henri Verbeet Oct. 13, 2015
Oct. 13, 2015
1
0
Re: [PATCH 3/7] wined3d: make wined3d_device_get_front_buffer_data work with wined3d_texture and sub_resource_index
by Henri Verbeet Oct. 13, 2015
by Henri Verbeet Oct. 13, 2015
Oct. 13, 2015
1
0
Re: [PATCH 1/7] d3d8: use wined3d_rendertarget_view_create instead of wined3d_rendertarget_view_create_from_surface in d3d8_surface_get_rendertarget_view
by Henri Verbeet Oct. 13, 2015
by Henri Verbeet Oct. 13, 2015
Oct. 13, 2015
1
0
Re: [PATCH 1/4] ole32: Hold a reference to the stub manager throughout an incoming call.
by Jacek Caban Oct. 13, 2015
by Jacek Caban Oct. 13, 2015
Oct. 13, 2015
2
1
Re: [PATCH 3/4] ole32/tests: Test calling CoDisconnectObject from within a COM call to the object.
by Marvin Oct. 13, 2015
by Marvin Oct. 13, 2015
Oct. 13, 2015
2
1
1
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