Re: [PATCH 3/5] wined3d: make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx
by Henri Verbeet Oct. 16, 2015
by Henri Verbeet Oct. 16, 2015
Oct. 16, 2015
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Re: [PATCH 5/5] wined3d: introduce a new wined3d_texture_blt function
by Henri Verbeet Oct. 16, 2015
by Henri Verbeet Oct. 16, 2015
Oct. 16, 2015
2
1
Re: [PATCH 1/5] d3d8: call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d8_device_GetFrontBuffer
by Henri Verbeet Oct. 16, 2015
by Henri Verbeet Oct. 16, 2015
Oct. 16, 2015
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0
Re: [PATCH 6/6] wined3d: Use non-deprecated texture sample builtins also in the fragment pipeline replacement shaders.
by Henri Verbeet Oct. 16, 2015
by Henri Verbeet Oct. 16, 2015
Oct. 16, 2015
1
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2
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Oct. 15, 2015
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Oct. 15, 2015
2
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