Nov. 22, 2020
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1
Sept. 28, 2018
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Re: kernel32: Avoid two potential buffer overflows of cStr in create_hardware_branch.
by Sebastian Lackner Feb. 12, 2017
by Sebastian Lackner Feb. 12, 2017
Feb. 12, 2017
3
4
Re: [v2] preloader: Allow a debugger to find ld.so's rendezvous-struct
by Alexandre Julliard Dec. 11, 2016
by Alexandre Julliard Dec. 11, 2016
Dec. 11, 2016
2
6
3
3
Nov. 13, 2016
2
1
3
2
4
4
Oct. 31, 2016
1
0
Oct. 31, 2016
1
0
Re: [PATCH] wined3d: Invalidate INDEXBUFFER device state when contents of bound index buffer is changed.
by Henri Verbeet Oct. 31, 2016
by Henri Verbeet Oct. 31, 2016
Oct. 31, 2016
2
3
Re: [PATCH 2/7] ddraw: Use wined3d_device_process_vertices for execute buffers.
by Henri Verbeet Oct. 31, 2016
by Henri Verbeet Oct. 31, 2016
Oct. 31, 2016
1
0
2
2
Re: [PATCH 6/7] ddraw: Implement executebuffer point and line draws.
by Stefan Dösinger Oct. 30, 2016
by Stefan Dösinger Oct. 30, 2016
Oct. 30, 2016
1
0
2
6
Re: [PATCH] d2d1: Use transformed geometry to translate glyph run outline
by Henri Verbeet Oct. 28, 2016
by Henri Verbeet Oct. 28, 2016
Oct. 28, 2016
2
1
Oct. 28, 2016
3
3
Oct. 28, 2016
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1
2
1
Re: [3/3] hidclass.sys: Only return new reports when reading data from ringbuffer.
by Aric Stewart Oct. 27, 2016
by Aric Stewart Oct. 27, 2016
Oct. 27, 2016
1
0
Oct. 27, 2016
1
0
1
0
Oct. 27, 2016
1
0
Re: [PATCH 1/2] edit: Test that EM_REPLACESEL works after EM_GETHANDLE.
by Sebastian Lackner Oct. 26, 2016
by Sebastian Lackner Oct. 26, 2016
Oct. 26, 2016
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0
1
0
1
0
1
0
Oct. 26, 2016
2
1
1
0
Re: [PATCH 01/10 v2] server: Introduced iosb struct for server-side IO_STATUS_BLOCK representation and use it in irp_call.
by Sebastian Lackner Oct. 25, 2016
by Sebastian Lackner Oct. 25, 2016
Oct. 25, 2016
3
6
1
0
1
2
Oct. 24, 2016
1
0
1
1
2
1
2
2
Re: [PATCH 6/9] wined3d: Replace wined3d_buffer_load_sysmem() calls with wined3d_buffer_load_location().
by Henri Verbeet Oct. 21, 2016
by Henri Verbeet Oct. 21, 2016
Oct. 21, 2016
1
0
Re: [PATCH 5/9] wined3d: Implement wined3d_buffer_prepare_location() for WINED3D_LOCATION_BUFFER.
by Henri Verbeet Oct. 21, 2016
by Henri Verbeet Oct. 21, 2016
Oct. 21, 2016
1
0
Re: [PATCH v3] winebus.sys: Handle device reports for hidraw devices
by Sebastian Lackner Oct. 21, 2016
by Sebastian Lackner Oct. 21, 2016
Oct. 21, 2016
2
8
1
0
1
0
Oct. 19, 2016
2
1
Re: [PATCH 6/6] wined3d: Rename buffer_invalidate_bo_range() to buffer_mark_dirty_area().
by Henri Verbeet Oct. 19, 2016
by Henri Verbeet Oct. 19, 2016
Oct. 19, 2016
2
2
Re: [PATCH 3/6] wined3d: Rename buffer_internal_preload() to wined3d_buffer_load().
by Henri Verbeet Oct. 19, 2016
by Henri Verbeet Oct. 19, 2016
Oct. 19, 2016
1
0
Oct. 19, 2016
1
0
Re: [PATCH 1/2] taskschd: Added ITriggerCollection::Create implementation.
by Dmitry Timoshkov Oct. 18, 2016
by Dmitry Timoshkov Oct. 18, 2016
Oct. 18, 2016
1
0
Oct. 18, 2016
1
0
1
0
Oct. 18, 2016
1
0
Oct. 18, 2016
2
2
Oct. 17, 2016
1
0
1
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Re: [PATCH v2] winebus.sys: Handle device reports for hidraw devices
by Sebastian Lackner Oct. 17, 2016
by Sebastian Lackner Oct. 17, 2016
Oct. 17, 2016
1
0
Oct. 17, 2016
1
0
Re: [PATCH] winebus.sys: Handle device reports for hidraw devices
by Sebastian Lackner Oct. 17, 2016
by Sebastian Lackner Oct. 17, 2016
Oct. 17, 2016
1
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1
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2
1
1
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1
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Oct. 14, 2016
2
1
Re: [PATCH 1/5] wined3d: Add a quirk for GL implementations not supporting sRGB FBO attachments.
by Henri Verbeet Oct. 14, 2016
by Henri Verbeet Oct. 14, 2016
Oct. 14, 2016
1
0
Oct. 13, 2016
2
3
1
0
Re: [PATCH 2/2] include: Add a padding WORD to ensure that wWeight is at the correct offset.
by Marvin Oct. 13, 2016
by Marvin Oct. 13, 2016
Oct. 13, 2016
2
1
Oct. 13, 2016
3
5
Re: [PATCH v4 1/2] libwine: Don't call exit in the shared library.
by Sebastian Lackner Oct. 12, 2016
by Sebastian Lackner Oct. 12, 2016
Oct. 12, 2016
4
4
3
2
Oct. 12, 2016
1
0
Re: ntdll/tests: Added a test of using NtCancelIoEx on iosb associated with pipe listening.
by Marvin Oct. 12, 2016
by Marvin Oct. 12, 2016
Oct. 12, 2016
1
0
Re: [PATCH] winebus.sys: Implement IOCTL_HID_GET_STRING for hidraw
by Sebastian Lackner Oct. 12, 2016
by Sebastian Lackner Oct. 12, 2016
Oct. 12, 2016
2
2
Re: [PATCH 1/2] ws2_32: Pass completion routing to NtDeviceIoControlFile in server_ioctl_sock only if caller provided comple
by Marvin Oct. 12, 2016
by Marvin Oct. 12, 2016
Oct. 12, 2016
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1
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1
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3
5
Oct. 11, 2016
1
0
Oct. 11, 2016
1
0
Re: [PATCH] d2d1: Make some of drawing calls a wrappers over DrawGeometry()
by Henri Verbeet Oct. 11, 2016
by Henri Verbeet Oct. 11, 2016
Oct. 11, 2016
1
0
Re: ntdll: give user an error message if WINEARCH is not win32/win64
by Sebastian Lackner Oct. 11, 2016
by Sebastian Lackner Oct. 11, 2016
Oct. 11, 2016
1
0
Oct. 11, 2016
1
0
Oct. 11, 2016
2
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1
Re: [v2 PATCH] d2d1: Support shared bitmaps created from dxgi surface
by Henri Verbeet Oct. 10, 2016
by Henri Verbeet Oct. 10, 2016
Oct. 10, 2016
2
2
3
2
Oct. 7, 2016
1
0
Re: [PATCH v3 5/6] libwine: Don't call exit in the shared library.
by Sebastian Lackner Oct. 7, 2016
by Sebastian Lackner Oct. 7, 2016
Oct. 7, 2016
1
0
Re: [PATCH v3 1/6] libport: Don't call exit in the shared library.
by Sebastian Lackner Oct. 7, 2016
by Sebastian Lackner Oct. 7, 2016
Oct. 7, 2016
1
0
1
0
Re: [PATCH 02/16] rpcrt4: Restore original error code when ReadFile fails with ERROR_MORE_DATA.
by Alexandre Julliard Oct. 6, 2016
by Alexandre Julliard Oct. 6, 2016
Oct. 6, 2016
2
1
Re: [PATCH] winebus.sys: Implement IOCTL_HID_GET_DEVICE_ATTRIBUTES for hid devices
by Sebastian Lackner Oct. 6, 2016
by Sebastian Lackner Oct. 6, 2016
Oct. 6, 2016
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3
7
Oct. 6, 2016
2
3
Oct. 6, 2016
1
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Re: [PATCH v2] winebus.sys: Implement common IRP_MJ_POWER handling
by Sebastian Lackner Oct. 5, 2016
by Sebastian Lackner Oct. 5, 2016
Oct. 5, 2016
2
1
Re: [PATCH 16/16] ntdll/tests: Added a test of using NtCancelIoEx on iosb associated with pipe listening.
by Marvin Oct. 5, 2016
by Marvin Oct. 5, 2016
Oct. 5, 2016
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0
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1
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3
Oct. 4, 2016
1
0
Re: [PATCH] msinfo32: Display an About dialog when the program is run.
by Hugh McMaster Oct. 4, 2016
by Hugh McMaster Oct. 4, 2016
Oct. 4, 2016
2
2
Oct. 3, 2016
2
2
Re: [PATCH 3/7] wined3d: Bind dummy textures to all texture image units.
by Henri Verbeet Oct. 3, 2016
by Henri Verbeet Oct. 3, 2016
Oct. 3, 2016
2
1
1
0
Re: [PATCH] make_unicode: Change handling of Turkish i to match Windows
by Dmitry Timoshkov Oct. 3, 2016
by Dmitry Timoshkov Oct. 3, 2016
Oct. 3, 2016
3
4
Oct. 3, 2016
2
1
Oct. 3, 2016
1
0
Oct. 3, 2016
1
0
1
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1
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1
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Re: [PATCH 3/6] ddraw/tests: Test d3d2 and 3 drawing with non-standard viewports (v2).
by Marvin Oct. 1, 2016
by Marvin Oct. 1, 2016
Oct. 1, 2016
1
0
Re: [PATCH 2/6] ddraw: Store d3d1 projection matrices in device->legacy_projection.
by Marvin Oct. 1, 2016
by Marvin Oct. 1, 2016
Oct. 1, 2016
1
0
Re: [PATCH 1/6] ddraw/tests: Add position tests for D3DPROCESSVERTICES_TRANSFORM (v2).
by Marvin Oct. 1, 2016
by Marvin Oct. 1, 2016
Oct. 1, 2016
1
0
1
0
Re: [2/2] user32: Also release GMEM_FIXED data in free_cached_data.
by Alexandre Julliard Oct. 1, 2016
by Alexandre Julliard Oct. 1, 2016
Oct. 1, 2016
1
0
Re: [PATCH v6] winebus.sys: Watch for hid raw device addition and removal
by Sebastian Lackner Sept. 30, 2016
by Sebastian Lackner Sept. 30, 2016
Sept. 30, 2016
3
2