[PATCH vkd3d 2/8] vkd3d: Allow simultaneous buffer access from multiple queues.
by Józef Kucia May 3, 2019
by Józef Kucia May 3, 2019
May 3, 2019
2
1
[PATCH vkd3d 4/8] vkd3d: Forbid D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS for buffers.
by Józef Kucia May 3, 2019
by Józef Kucia May 3, 2019
May 3, 2019
2
1
[PATCH vkd3d 3/8] vkd3d: Translate D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS to VK_SHARING_MODE_CONCURRENT.
by Józef Kucia May 3, 2019
by Józef Kucia May 3, 2019
May 3, 2019
2
1
[PATCH 6/6] wined3d: Allocate shader backend and fragment pipe context data in device_context_add().
by Henri Verbeet May 3, 2019
by Henri Verbeet May 3, 2019
May 3, 2019
1
0
[PATCH 5/6] wined3d: Free shader backend and fragment pipe context data in device_context_remove().
by Henri Verbeet May 3, 2019
by Henri Verbeet May 3, 2019
May 3, 2019
1
0
May 3, 2019
1
0
[PATCH 3/6] wined3d: Free the "texture_type" array in wined3d_context_cleanup().
by Henri Verbeet May 3, 2019
by Henri Verbeet May 3, 2019
May 3, 2019
1
0
[PATCH 2/6] wined3d: Rename context_destroy_gl_resources() to wined3d_context_cleanup().
by Henri Verbeet May 3, 2019
by Henri Verbeet May 3, 2019
May 3, 2019
1
0
1
0
May 3, 2019
1
0