1
0
[PATCH 4/5] wined3d: Introduce a separate structure for OpenGL context information.
by Henri Verbeet May 2, 2019
by Henri Verbeet May 2, 2019
May 2, 2019
1
0
[PATCH 3/5] wined3d: Get rid of the redundant "device" parameter to context_destroy().
by Henri Verbeet May 2, 2019
by Henri Verbeet May 2, 2019
May 2, 2019
1
0
[PATCH 2/5] wined3d: Use shader_glsl_append_imm_vec4() in shader_glsl_get_register_name().
by Henri Verbeet May 2, 2019
by Henri Verbeet May 2, 2019
May 2, 2019
1
0
[PATCH 1/5] wined3d: Introduce a debug helper for Vulkan return values.
by Henri Verbeet May 2, 2019
by Henri Verbeet May 2, 2019
May 2, 2019
1
0
May 2, 2019
2
1
May 2, 2019
2
1
2
1
2
1
2
1