[PATCH 1/6] qcap/avimux: Use strmbase_sink_init() and heap_alloc_zero() in create_input_pin().
by Zebediah Figura June 13, 2019
by Zebediah Figura June 13, 2019
June 13, 2019
1
5
[PATCH 1/2] widl: Mark unions, user types, and ranges as IsSimpleRef.
by Zebediah Figura June 13, 2019
by Zebediah Figura June 13, 2019
June 13, 2019
1
1
[PATCH v2 1/3] ntdll: Implement RtlCreateUserStack() and RtlFreeUserStack().
by Zebediah Figura June 13, 2019
by Zebediah Figura June 13, 2019
June 13, 2019
2
3
[PATCH v5] ntdll/directory: Add support for EXT4 case folding per directory
by Gabriel Ivăncescu June 13, 2019
by Gabriel Ivăncescu June 13, 2019
June 13, 2019
2
2
[PATCH v4 1/3] wined3d: Use 3 component norm for 'nrm' opcode in GLSL backend.
by Paul Gofman June 13, 2019
by Paul Gofman June 13, 2019
June 13, 2019
3
6
June 13, 2019
2
1
June 13, 2019
2
1
June 13, 2019
2
1
[PATCH vkd3d 1/4] tests: Add bug_if() for Nvidia tessellation shader bugs.
by Józef Kucia June 13, 2019
by Józef Kucia June 13, 2019
June 13, 2019
2
1
[PATCH v3 1/3] wined3d: Use 3 component norm for 'nrm' opcode in GLSL backend.
by Paul Gofman June 13, 2019
by Paul Gofman June 13, 2019
June 13, 2019
2
3