[PATCH v2 1/3] d3drm: Check for NULL pointer in d3drm_viewport2_GetDevice().
by Jeff Smith July 10, 2019
by Jeff Smith July 10, 2019
July 10, 2019
2
5
[PATCH v2 2/2] dxgi: Fix possible null output from d3d11_swapchain_GetFullscreenState.
by Zhiyi Zhang July 10, 2019
by Zhiyi Zhang July 10, 2019
July 10, 2019
2
1
[PATCH v2 1/2] dxgi/tests: Test output after using Alt+Enter to switch fullscreen.
by Zhiyi Zhang July 10, 2019
by Zhiyi Zhang July 10, 2019
July 10, 2019
2
1
[PATCH vkd3d 2/5] vkd3d: Add support for VK_EXT_shader_demote_to_helper_invocation.
by Józef Kucia July 10, 2019
by Józef Kucia July 10, 2019
July 10, 2019
2
1
[PATCH vkd3d 3/5] vkd3d: Use macros to define optional extensions tables.
by Józef Kucia July 10, 2019
by Józef Kucia July 10, 2019
July 10, 2019
2
1
July 10, 2019
2
1
[PATCH vkd3d 5/5] configure: Check if SPIR-V headers are recent enough.
by Józef Kucia July 10, 2019
by Józef Kucia July 10, 2019
July 10, 2019
3
2
[PATCH vkd3d 1/5] vkd3d-shader: Add support for SPV_EXT_demote_to_helper_invocation.
by Józef Kucia July 10, 2019
by Józef Kucia July 10, 2019
July 10, 2019
2
1
3
2
[PATCH] gdi32: Use the correct type for the final parameter of FSOpenResourceFile().
by Huw Davies July 10, 2019
by Huw Davies July 10, 2019
July 10, 2019
1
0