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[PATCH 2/2] dxgi: Fix possible null output from d3d11_swapchain_GetFullscreenState.
by Zhiyi Zhang July 8, 2019
by Zhiyi Zhang July 8, 2019
July 8, 2019
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[PATCH] wined3d: Handle context acquisition failure in wined3d_device_create_primary_opengl_context_cs().
by Henri Verbeet July 6, 2019
by Henri Verbeet July 6, 2019
July 6, 2019
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July 6, 2019
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